This option will calculate the normal vector to the maplet in various ways. {{{ Main Menu: Q 0123O IUCRSG NVAMBX DEPL FZH? n >n 1. Normal from radius vector 2. Normal from heights 3. Normal from shape 4. Normal from stereo q. Quit }}} '''1. Normal from radius vector''' - The normal is set to be the same as the radius vector. Keep in mind that the normal is the same as the radius vector everywhere if the object is a sphere. Rarely will conditions on an asteroid be such that this option will be correct. '''2. Normal from heights''' - The normal is determined from the average of the heights in the maplet. This option is the one that will be used almost exclusively. '''3. Normal from shape''' - The normal is determined from the shape model. '''4. Normal from stereo''' - ??? == Most Common Usage == The vast majority of the time option "2" is used. I.E. n 2