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Image suite: Same as OptimalF2. | '''Image suite:''' Same as OptimalF2. |
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Results: The solution diverged away from truth when performing the basic "FindHeights" (i.e. options 8 and 2) whether or not we aligned (101n0y) after each calculation or updated the maplet height (v1). Using stereo (options 8,2,6) drifted away a bit but then oscillated. The neighboring maps were never altered, and including them (options 8,2,1) really nailed down the solution. Including neighboring maps as well as stereo (options 8,2,6,1) created a bit more drift and oscillation than just with neighboring maps, but the solution was still pretty good. Including extended shadow masking (options 8,2,6,1,7) gave a better solution than when it wasn't included. No limbs were found (option 4), so it was not tested. | '''Results:''' The solution diverged away from truth when performing the basic "FindHeights" (i.e. options 8 and 2) whether or not we aligned (101n0y) after each calculation or updated the maplet height (v1). Using stereo (options 8,2,6) drifted away a bit but then oscillated. The neighboring maps were never altered, and including them (options 8,2,1) really nailed down the solution. Including neighboring maps as well as stereo (options 8,2,6,1) created a bit more drift and oscillation than just with neighboring maps, but the solution was still pretty good. Including extended shadow masking (options 8,2,6,1,7) gave a better solution than when it wasn't included. No limbs were found (option 4), so it was not tested. |
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Conclusions | '''Conclusions:''' |
Purpose of Test: Take a single maplet in center of a tiled area and perform many calculations of "FindHeights" on that maplet using various options within LITHOS.
Image suite: Same as OptimalF2.
Results: The solution diverged away from truth when performing the basic "FindHeights" (i.e. options 8 and 2) whether or not we aligned (101n0y) after each calculation or updated the maplet height (v1). Using stereo (options 8,2,6) drifted away a bit but then oscillated. The neighboring maps were never altered, and including them (options 8,2,1) really nailed down the solution. Including neighboring maps as well as stereo (options 8,2,6,1) created a bit more drift and oscillation than just with neighboring maps, but the solution was still pretty good. Including extended shadow masking (options 8,2,6,1,7) gave a better solution than when it wasn't included. No limbs were found (option 4), so it was not tested.
See Keynote presentation in SPC-ORex/Test_Info_documents/Test08/ for more details.
Conclusions: