Differences between revisions 11 and 12
Revision 11 as of 2015-06-01 16:40:26
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Editor: EricPalmer
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Revision 12 as of 2015-06-01 17:53:17
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Editor: EricPalmer
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Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
  * center at -10, 10 (lat,wlon)
  * scale = .001 km/px
  * center at 45, 270 (lat,wlon)
  * scale = .00075 km/px
Line 16: Line 16:
 * '''-10,10''' - lat, lon
 * '''1,49''' - enter scale (km/px), qsz
 * '''45 270''' - lat, lon
 * '''.00075,49''' - enter scale (km/px), qsz

Lesson 2

Objectives

  • First we will generate a maplet with the following parameters:
    • center at 45, 270 (lat,wlon)
    • scale = .00075 km/px
    • size = 99 x 99 px or 99 x 99 km
    • name = ‘TEST01’
  • Then we will tile TEST01 with 9 overlapping better resolution maplets (LMK001-LMK009)

LITHOS: Create New Landmark

  • LITHOS.e

  • c - create new landmark name

  • TEST01 - landmark name

  • l - define landmark control point by specifying a latitude and longitude on the body

  • 45 270 - lat, lon

  • .00075,49 - enter scale (km/px), qsz

  • i - input landmark

  • TEST01 - landmark name (as previously named)

  • y - check for images?

  • 0.5 - fractional width

  • n - reject invisibles

  • In a second terminal:

  cd Bennu
  ls -lt | head
  display LMRK_Display1.pgm

You can also use the SPC_Tools: landmarks

LITHOS: Eliminate Pictures from Landmark

  • e - eliminate pictures from landmark

  • a - auto-eliminate

  • 0,40,.2,.2,0,2 - Input INVLIM,SLIM,CLIM,ILIM,RSMN,RSMX

lesson2_EliminatePicsFromLandmark.jpg

lesson2_EliminatePicsFromLandmark2.jpg

  • INVLIM = 1000 * MAX INVISIBLE FRACTION (0-1000)
  • SLIM = MAX EMISSION ANGLE (0-90)
  • CLIM = MIN FRACTION OF VISIBLE (0-1)
  • ILIM = MIN FRACTION IN SHADOW (0-1)
  • RSMN = MIN IMGSCALE/MAPSCALE (0-inf)
  • RSMX = MAX IMGSCALE/MAPSCALE (0-inf) =>set according to printout and LMRK_DISPLAY

  • Most permissible: 1000,90,0,0,0,inf => does not throw any image away

  • Least permissible: 0,0,1,1,inf,0 => throws all away

  • display LMRK_DISPLAY1.pgm

LITHOS: Get Heights from Shape and Find Normal, V

  • m - get heights from shape model

  • n - find normal

  • 2 - normal from heights

  • m - get heights from shape model

  • u - update landmark file (save)

  • 1 - save map

  • In 2nd terminal:

  cd Bennu
  ls -lt | head
  display LMRK_Display1.pgm
  more LMRKLIST.TXT
  more LMKFILES/TEST01.LMK
  more MAPFILES/TEST01.MAP
  showmap 
      TEST01

Then display the TEST01.pgm (xv, imageMagick, convert, GraphicConverter)

lesson2_GettingHeights.jpg

LITHOS: Align Landmarks in Pictures

  • 1 - align landmarks

  • 3 - align with picture

  • 23 - picture #2 in LMRK_DISPLAY

  • 1 - enter spacing

  • y - new spacing? Yes b/c it only aligned a few images

  • 2 - enter spacing

  • y - new spacing? Yes b/c it only aligned a few images

  • 3 - enter spacing

  • y - new spacing? Yes b/c 3 caused a couple images to shift>10px

  • 2 - enter spacing

  • n - new spacing? No, lets just use the correlated images first

  • 0 - continue

  • y - update landmark pixel locations?

  • 1 - align landmarks

  • 3 - align with picture

  • 1 - picture #2 from last iteration became picture #1

  • 1 - enter spacing

  • n - new spacing?

  • 0 - continue

  • y - update landmark pixel locations?

  • display LMRK_Display1.pgm

LITHOS: Find Template

  • u - update landmark file (save)

  • 1 - Save map

  • 0 - find template

  • c - use correlated

  • .7 - enter correlation limit

  • 0 - find template

  • 0 - continue

  • 40 - number of iterations

  • display LMRK_Display.pgm

LITHOS: Align Landmarks and Find Template

  • 1 - align landmarks

  • 0 - auto align

  • 1 - enter spacing

  • y - new spacing?

  • 2 - enter spacing

  • n - new spacing?

  • 0 - continue

  • y - update landmark pixel locations?

  • 1 - align landmarks

  • 0 - auto align

  • 1 - enter spacing

  • n - new spacing?

  • 0 - continue

  • y - update landmark pixel locations?

  • display LMRK_Display1.pgm
  • 0 - find template

  • c - use correlated

  • .7 - enter correlation limit

  • 0 - find template

  • 0 - continue

  • 40 - number of iterations

  • display LMRK_DISPLAY1.pgm
  • REPEAT ONCE

LITHOS: Solve for Heights

  • 2 - find heights

  • 8 - fill with shape

  • 2 - include existing heights

  • .01 - input fraction of points

  • 1 - auto include neighboring maps

  • #4 - include limb vectors

  • #1,2.5,3 - input expansion, res/scale limit, d_hgt limit

  • 6 - include differential stereo

  • y - use gradients?

  • y - autoheights?

  • 0 - begin iteration

  • .025 - input weight

  • 30 - enter number of iterations

  • 0 - end iterations

  • display LMRK_DISPLAY1.pgm
  • display slope.pgm

LITHOS: Final Alignment and Save

  • 1 - align landmarks

  • 0 - auto align

  • 1 - enter spacing

  • n - new spacing?

  • 0 - continue

  • y - update landmark pixel locations?

  • v - find V,Z,PTG

  • 4 - PTG/SCOBJ from Z and V (current images)

  • u - update landmark file (save)

  • 1 - save map

Lesson 2 (last edited 2016-08-04 07:32:53 by EricPalmer)