Building a shape model
The normal way (Bob's way) is described in a text file called "densify.txt". I have created a script to automate things in a standard way.
- Copy the directory "shape3/support3" and put it in the working directory and call it support
cd <workingDir> cp -r ../shape3/support3 support
- Edit the buildShape.sh file
- Change the suffix to H2-Test1-
- Comment out (#) the line that runs dummer
dumber < tmpRun.txt | tee -a shape.log # normally used
- Remove the comment (#) from the line
- #cp SHAPEFILES/SHAPE.TXT SHAPEFILES/dumb$suffix # used only with initial base model Q=32
This will create several different resolution shape models, each with a factor of 2 higher resolution. The 512 is the highest resolution model, with 1.6 million vectors.
One you create the high resolution model, you can install it in the directory SHAPEFILES. This is done by removing the symbolic link to SHAPE.TXT and replacing it with the new file that you've created.
ln -s shapeH2-Test1-512 SHAPE.TXT
You can run register and load the shape model to see how the new shape model looks.
Note, this shape model does not have albedo in it. If you want to have that, then you need to change the program from densify to densifyA.
- Run the buildShape.sh