To tile global at this high of resolution you cannot use the shape model as the base (initial) topography. Hence you have to make a Zmap, which is really just a bigmap whose filename starts with a "Z".
To tile global at this high of resolution you cannot use the shape model as the base (initial) topography. Hence you have to make a Zmap, which is really just a bigmap whose filename starts with a "Z".
Block 9 - Global Tiling (last edited 2016-09-14 14:40:20 by JohnWeirich)