Find heights

(lithos Main Menu Option 2. Find heights)

Description

This Main Menu option solves for the brightness and slope of each pixel. It includes a variety of options, including stereo and photoclinometry.

Suboptions

When you choose Option 2. Find heights from the Main Menu, you will see this set of Suboptions:

Main Menu: Q 0123O IUCRSG NVAMBX DEPL FZH? 2
 >2

 TOOLS
 0. Begin integration
 1. Auto include neighboring maps
 2. Include existing heights
 3. Include shape vectors
 4. Include limb vectors
 5. Include external map
 6. Include differential stereo
 7. Include shadowing
 8. Fill with shape
 9. Include control points
 Q. Exit

0. Begin integration - Provide these inputs:

  1. Weight for the conditioning heights - Always use .025.

    • NM: Whether to use weight 0.025 or not depends on a number of factors.
      • Often in the first slope to height integration we may want to use a smaller number, 0.01. Also if we have a large number of overlapping maps and the seeds.pgm plot looks very dense we may want to decrease the weight so as not to over constraint the solution with too many seed heights. Also, if some of the conditioning heights are derived from maps that have poorly determined heights, we should decrease the value of the weight to even less than 0.01 If this does not improve the heights integration we may skip options 1 and 2 and use option 6 before we perform the heights integration
  2. Number of iterations - Typically use 30.

  3. After the iterations are finished, enter one of these choices:
    • '0' to go back to the Main Menu
    • '1' to input more iterations
    • '2' to change the weight

1. Auto include neighboring maps - Includes data from surrounding maplets that have been added to the "overlap" list.

2. Include existing heights - (./) Always use this option??

This option uses heights from the existing topography as conditioning heights, with the fraction input by the user (typically 1%). Therefore, this option weights data from the current maplet as well, and that way the changes will occur slowly and will remain stable.

3. Include shape vectors - (./) Author has no experience with this option.

4. Include limb vectors - Constrains the solution by using limb data.

5. Include external map - (./) Author has no experience with this option.

6. Include differential stereo - This option calculates stereo points at random locations on the maplet. Testing has shown that this option is a good way to keep maplets from tilting at the edges.

7. Include shadowing - (./) experimental procedure ??

8. Fill with shape - This option uses the shape model to fill any "holes" in the maplet, if they exit.

9. Include control points - (./) Author has never used this option.

Q. Exit - Exit to the Main Menu.

Typical Example

The following sample shows how to use 2. Find heights when starting at the Main Menu.

2         <- Find heights option
8         <- Fill w/ shape
2         <- Include existing heights
.01       <- weighting
1         <- Include overlaps
4         <- Include limbs
1, 2.5, 3 <- inputs for limbs
7         <- Include extended shadowing
6         <- include stereo
y         <- use gradients
y         <- use auto heights
0         <- Begin integration
.025      <- weighting
30        <- number of iterations
0         <- End iterations

The following sample output begins with the '0' input for Begin integration:

0
 0
 gc seeds.pgm

 input weight
.025
 Enter number of iterations
30
    -0.33759     0.34356    -0.34050     0.41873

 gc slope.pgm

    -0.28767     0.27729    -0.25837     0.36825

 gc slope.pgm

...
    -0.22599     0.18857    -0.16774     0.26969

 gc slope.pgm

    -0.22600     0.18859    -0.16777     0.26958

 gc slope.pgm

 0. end iterations
 1. more iterations
 2. change weight
0
 -8.18594598952327801E-006

 Current landmark = EE0001
SCALE =  0.000100 QSZ =   49
 Lat/Lon/Rad =     -6.800   264.090     0.266
 Region = EE

 gc LMRK_DISPLAY0.pgm
 gc LMRK_DISPLAY1.pgm


 check display
Main Menu: Q 0123O IUCRSG NVAMBX DEPL FZH?

Additional Reference

1. Auto include neighboring maps

3. Include shape vectors

4. Include limb vectors

5. Include external map

6. Include differential stereo

7. Include shadowing

9. Include control points


(Compiled by JRW)

CategoryLithosMenu

Find heights (last edited 2016-04-01 16:51:21 by NickMastrodemos)