Objectives
- First we will generate a maplet with the following parameters: - center at -10, 350 (lat,wlon)
- scale = .001 km/px
- size: Q=49, width=99 x 99 px
- name = ‘START5’
 
LITHOS: Create New Landmark
- lithos 
- c - create new landmark name 
- START5 - landmark name 
- l - define landmark control point by specifying a latitude and longitude on the body 
- -10 350 - lat, lon 
- .001,49 - enter scale (km/px), qsz 
LITHOS: Input the new landmark
Once the landmark is created, you need to "load" it into active memory. You use the lithos command "i" from its main menu.
- i - input landmark 
- START5 - landmark name (as previously named) 
- y - check for images? 
- 0.5 - fractional width. (This is almost always used) 
- n - reject invisibles 
In a second terminal, review the LMRK_DISPLAY1.pgm image. You can use ImageMagick's "Display" command, Graphics Converter, or if using a Mac, pgm files can be displayed in the Finder or Preview.
cd <working dir> ls -lt | head display LMRK_DISPLAY1.pgm
You can also use the SPC_Tools: landmarks
LITHOS: Eliminate Pictures from Landmark
- e - eliminate pictures from landmark 
- n - auto-eliminate new images only (a for auto-eleiminate) 
- 0,50,.6,.6,0,4 - Input INVLIM,SLIM,CLIM,ILIM,RSMN,RSMX - 0 is typical. If you have objects that are obscuring the maplet, then this becomes important
- 50 is the emission angle that we keep
- .6 means the image must fill at least 60% of the frame
- .6 means the illuminated service must fill at least 60% of the frame
- 0 is minimum resolution -- almost always is 0
- 4 is the maximum resolution ratio (how many times bigger are the image pixels than the GSD. 3 or 4 is typical. 6+ is seldom effective)
 
- INVLIM = 1000 * MAX INVISIBLE FRACTION (0-1000)
- SLIM = MAX EMISSION ANGLE (0-90)
- CLIM = MIN FRACTION OF VISIBLE (0-1)
- ILIM = MIN FRACTION IN SHADOW (0-1)
- RSMN = MIN IMGSCALE/MAPSCALE (0-inf)
- RSMX = MAX IMGSCALE/MAPSCALE (0-inf) =>set according to printout and LMRK_DISPLAY 
- Most permissible: 1000,90,0,0,0,inf => does not throw any image away 
- Least permissible: 0,0,1,1,inf,0 => throws all away 
- display LMRK_DISPLAY1.pgm
LITHOS: Get Heights from Shape and Find Normal, V
- m - get heights from shape model 
- n - find normal 
- 2 - normal from heights 
- m - get heights from shape model 
- u - update landmark file (save) 
- 1 - save map 
In 2nd terminal:
  cd Bennu
  ls -lt | head
  display LMRK_Display1.pgm
  more LMRKLIST.TXT
  more LMKFILES/START5.LMK
  more MAPFILES/START5.MAP
  showmap 
      START5Then display the START5.pgm (xv, imageMagick, convert, GraphicConverter)
LITHOS: Align Landmarks in Pictures
| Option 1. Use this when the template you see in LMRK_DISPLAY1.pgm is poor | Option 2 (typical). Use this as much as you can | 
| 1 - align landmarks | 1 - align landmarks | 
| 3 - align with picture | 0 - align with template | 
| 23 - picture #2 in LMRK_DISPLAY | 3 - enter spacing | 
| 1 - enter spacing | n - new spacing? | 
| y - new spacing? Yes b/c it only aligned a few images | 0 - continue | 
| 2 - enter spacing | y - update landmark pixel locations? | 
| y - new spacing? Yes b/c it only aligned a few images | 1 - align landmarks | 
| 3 - enter spacing | 0 - align with template | 
| y - new spacing? Yes b/c 3 caused a couple images to shift>10px | 1 - enter spacing | 
| 2 - enter spacing | n - new spacing? | 
| n - new spacing? No, lets just use the correlated images first | 0 - continue | 
| 0 - continue | y - update landmark pixel locations? | 
| y - update landmark pixel locations? | 
 | 
| 1 - align landmarks | 
 | 
| 3 - align with picture | 
 | 
| 1 - picture #2 from last iteration became picture #1 | 
 | 
| 1 - enter spacing | 
 | 
| n - new spacing? | 
 | 
| 0 - continue | 
 | 
| y - update landmark pixel locations? | 
 | 
display LMRK_Display1.pgm
LITHOS: Find Template
- u - update landmark file (save) 
- 1 - Save map 
- 0 - find template 
- c - use correlated 
- .5 - enter correlation limit 
- 0 - find template 
- 0 - continue 
- 44 - number of iterations 
display LMRK_Display.pgm
LITHOS: Align Landmarks and Find Template
- 1 - align landmarks 
- 0 - auto align 
- 1 - enter spacing 
- y - new spacing? 
- 2 - enter spacing 
- n - new spacing? 
- 0 - continue 
- y - update landmark pixel locations? 
- 1 - align landmarks 
- 0 - auto align 
- 1 - enter spacing 
- n - new spacing? 
- 0 - continue 
- y - update landmark pixel locations? 
display LMRK_Display1.pgm
- 0 - find template 
- c - use correlated 
- .5 - enter correlation limit 
- 0 - find template 
- 0 - continue 
- 44 - number of iterations 
display LMRK_DISPLAY1.pgm
REPEAT ONCE
LITHOS: Solve for Heights
- 2 - find heights 
- 8 - fill with shape 
- 2 - include existing heights 
- .01 - input fraction of points 
- 1 - auto include neighboring maps 
- 4 - include limb vectors 
- 1,2.5,3 - input expansion, res/scale limit, d_hgt limit 
- 6 - include differential stereo 
- y - use gradients? 
- y - autoheights? 
- 0 - begin iteration 
- .025 - input weight 
- 30 - enter number of iterations 
- 0 - end iterations 
display LMRK_DISPLAY1.pgm display slope.pgm
LITHOS: Final Alignment and Save
- 1 - align landmarks 
- 0 - auto align 
- 1 - enter spacing 
- n - new spacing? 
- 0 - continue 
- y - update landmark pixel locations? 
- # We are skipping V-4 fo