Lesson 3
Objectives (Already Shown)
- Add new images
- Run CONVERT, make_sumfiles, and DYNAMICS
- Manually tile LMK001 with 9, 0.4 km/px maplets
- Run coverage to plot maplets
- Run GEOMETRY and RESIDUALS
- Check for poor residuals
Process New Images (Not sure how else to show this... seems sketchy)
- cd ../DAWN/NEW_IMAGES_2011_212
ls -1 > $myvesta/newpix.txt
- cd ../NEW_IMAGES_2011_212
ls -1 >> $myvesta/newpix.txt
- cd $myvesta
- ../DAWN/UTILITIES/PROCESS_IMG.e
- NEW_IMAGES_2011_212
- NEW_IMAGES_2011_218
- NEW_IMAGES_2011_223
- NEW_IMAGES_2011_226
- NEW_IMAGES_2011_230
- NEW_IMAGES_2011_232
- NEW_IMAGES_2011_235
- NEW_IMAGES_2011_238
- NEW_IMAGES_2011_241
Make Sumfiles
../DAWN/UTILITIES/make_sumfiles.e
y - Use B-Frame? (y/n)
0. Create SUMFILES & NOMINALS and ..
- 1. Update old NOMINALS and ..
- 2. Update old SUMFILES
1
Dynamics
emacs DYNAMICS.TXT
emacs PICTLIST.TXT
- copy FC21A0003298 thru FC21A0003910 from PICTLIST.TXT into ‘APPROACH’ in DYNAMICS.TXT
- copy FC21A0003931 thru FC21A0006732 from PICTLIST.TXT into ‘SURVEY’ in DYNAMICS.TXT
DYAMICS.e
ETLM= 1800, 1.D-6 APPROACH VSIG= 0.200, 0.200, 0.200 PSIG= 0.0001, 0.0001, 0.0001 FC21A0002099 FC21A0002101 … FC21A0003895 FC21A0003910 ETLM= 1800, 1.D-6 SURVEY VSIG= 0.100, 0.100, 0.040 PSIG= 0.0001, 0.0001, 0.0001 FC21A0003931 FC21A0003932 … FC21A0006731 FC21A0006732 ETLM= 1800, 1.D-6 SURVEY TO HAMO VSIG= 0.200, 0.200, 0.200 PSIG= 0.0001, 0.0001, 0.0001 END
Tile LMK000
- Now we will tile LMK000 with 9 overlapping better resolution maplets
- Our new maplets will have the following properties:
- centers at pix,line in LMK000
- (25,25) (25,50) (25,75)
- (50,25) (50,50) (50,75)
- (75,25) (75,50) (75,75)
- scale = 0.4 km/px
- size = 99 x 99 px or ~ 40 x 40 km
- name = LMK001-LMK009
- centers at pix,line in LMK000
Step 1: Create Landmark
c - Create new landmark
LMK001 - landmark name
m
LMK000
25,25 - lat,lon
.4,49 - enter scale (km/px),qsz
i - input landmark
LMK001 - landmark named (as previously named)
y - check for more images?
.5 - fractional width
n - reject invisibles
- display LMRK_Display1.pgm
=== Step 2: Eliminate Photos, Get Heights, Find Normal, V ===
e - eliminate pictures from landmark
a - auto eliminate
0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
- display LMRK_Display1.pgm
b - get heights from surrounding map
y - List possibilities?
LMK000 - input a 6-character landmark name
- display LMRK_DISPLAY1.pgm
n - find normal
2 - normal from heights
u - update landmark file (save)
1 - save map
v - find V,Z, or PTG
2 - Find Z from V and pointing
Step 3: Align Landmarks
1 - align landmarks
0 - auto align
1 - enter spacing
y - new spacing?
2 - enter spacing
y - new spacing?
3 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations?
1 - align landmarks
0 - auto align
1 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations?
- display LMRK_Display1.pgm
Step 4: Find Template, Align Landmarks
0 - find template
c - use correlated
.7 - enter correlation limit
0 - find template
0 - continue
40 - number of iterations
- display LMRK_DISPLAY1.pgm
1 - align landmarks
0 - auto align
4 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations?
- display LMRK_DISPLAY1.pgm
1 - align landmarks
0 - auto align
1 - enter spcaing
n - new spacing?
0 - continue
y - update landmark pixel locations?
- display LMRK_DISPLAY1.pgm
Step 5: Repeat Alignment and Template
0 - find template
c - use correlated
.7 - enter correlation limit
0 - find template
0 - continue
40 - number iterations
- display LMRK-DISPLAY1.pgm
u - update landmark file (save)
1 - save map
Step 6: Find Heights
2 - find heights
8 - fill with shape
2 - include existing heights
.01 - input fraction of points
1 - auto include neighboring maps
4 - include limb vectors
1,2.5,3 - input expansion, res/scale limit, d_hgt limit
6 - include differential stereo
y - use gradients?
y - autoheights?
0 - begin iteration
.025 - input weight
30 - enter number of iterations
0 - end iterations
- display LMRK_DISPLAY1.pgm
- display slope.pgm
Step 7: Final Alignment, Save, and Attach to Surrounding Maps
1 - align landmarks
0 - auto align
1 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations?
u - update landmark file (save)
1 - save map
o - attach map to maps or limbs
RECENT - input 60character landmark name (RECENT inputs last imrk)
n - reset all?
1 - automatic
Repeat for Each Tile
c - create new lanmark
LMK002 - landmark name
m - define landmark by map pixel/line
LMK000 - input 6 character map name
25,50 - lat,lon
.4,49 - enter scale (km/px), qsz
i - input landmark
LMK002 - landmark name (as previously names)
y - check for more images?
.5 - fractional width
n - reject invisibles
e - eliminate pictures from landmark
a - auto-eliminate
0,40,.2,.2,0,2 - input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
b - get heights from surrounding map
y - list possibilities?
LMK000 - input 60character landmark name
n - find normal
2 - normal from heights
u - update landmark file (save)
1 - save map
v - find V, Z or PTG
2 - find Z from V and pointing
1 - align landmarks
0 - auto align
4 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations
1 - align landmarks
0 - auto align
1 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations
0 - find template
c - use correlated
.7 - enter correlation limit
0 - find template
0 - continue
40 - number of iterations
1 - align landmarks
0 - auto align
1 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations
0 - find template
c - use correlated
.7 - enter correlation limit
0 - find template
0 - continue
40 - number of iterations
u - update landmark file (save)
1 - save map
2 - find heights
8 - fill with shape
2 - include existing heights
.01 - input of fraction points
1 - auto include neighboring maps
4 - include limb vectors
1,2.5,3 - input expansion, res/scale limit, d_hgt limit
6 - include differential stereo
y - use gradients?
y - autoheights?
0 - begin iteration
.025 - input weight
30 - enter number iterations
0 - end iterations
1 - align landmarks
0 - auto align
1 - enter spacing
n - new spacing?
0 - continue
y - update landmark pixel locations
u - update landmark file (save)
1 - save map
o - attach map to maps or limbs
RECENT - input 6-character landmark name RECENT
n - repeat all?
1 - automatic
coverage.e
- update_infiles.e
- ls –lrt
- more view_maps.in
- coverage.e
- 0 (All maps)
- 0,10 (Input scale min/max (km))
- display coverage_g.pgm
Geometry
- Once we have finished tiling LMK000, we can solve for an updated geometry
geometry
- 1: landmark vectors
- 2: camera pointing, scobi
- 3: RA/DEC/TWIST
- 0: end
120 - input operation list
3 - enter number of iterations
n - change position and pointing aprioris? (y/n)
n - use limbs for pointing? (y/n)
n - continue? (y/n)
Residuals
- After running GEOMETRY, we can solve for the residuals
- Check for landmarks with poor residuals
possible misregistration => manually adjust
RESIDUALS.e
2,4,10 - enter plim (px,km,km)
- Then look at MAPINFO.TXT, PINCINFO.TXT, RESIDUALS.TXT and fix any outliers in LITHOS
MAPINFO.TXT
PICINFO.TXT
RSIDUALS.TXT