Size: 3651
Comment:
|
Size: 3512
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 2: | Line 2: |
Line 36: | Line 35: |
* 2. Update old SUMFILES | * 2. Update old SUMFILES |
Line 45: | Line 44: |
Line 67: | Line 67: |
Line 69: | Line 68: |
* Now we will tile LMK000 with 9 overlapping better resolution maplets | * Now we will tile LMK000 with 9 overlapping better resolution maplets |
Line 81: | Line 80: |
* '''LMK001 - landmark name * '''m''' * '''LMK000''' * '''25,25''' - lat,lon * '''.4,49''' - enter scale (km/px),qsz * '''i''' - input landmark * '''LMK001''' - landmark named (as previously named) * '''y''' - check for more images? * '''.5''' - fractional width * '''n''' - reject invisibles |
* '''LMK001 - landmark name ''' * m''' ''' * LMK000''' ''' * 25,25''' - lat,lon ''' * .4,49''' - enter scale (km/px),qsz ''' * i''' - input landmark ''' * LMK001''' - landmark named (as previously named) ''' * y''' - check for more images? ''' * .5''' - fractional width ''' * n''' - reject invisibles ''' * '''display LMRK_Display1.pgm ''' '''=== Step 2: Eliminate Photos, Get Heights, Find Normal, V === ''' * '''e''' - eliminate pictures from landmark * a - auto eliminate * 0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX |
Line 92: | Line 98: |
=== Step 2: Eliminate Photos, Get Heights, Find Normal, V === * '''e''' - eliminate pictures from landmark * '''a''' - auto eliminate * '''0,40,.2,.2,0,2''' - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX * display LMRK_Display1.pgm * '''b''' - get heights from surrounding map * '''y''' - List possibilities? * '''LMK000''' - input a 6-character landmark name |
* b - get heights from surrounding map * y - List possibilities? * LMK000 - input a 6-character landmark name |
Line 102: | Line 102: |
* '''n''' - find normal * '''2''' - normal from heights * '''u''' - update landmark file (save) * '''1''' - save map * '''v''' - find V,Z, or PTG * '''2''' - Find Z from V and pointing |
* n - find normal * 2 - normal from heights * u - update landmark file (save) * 1 - save map * v - find V,Z, or PTG * 2 - Find Z from V and pointing |
Line 110: | Line 110: |
* '''1''' - align landmarks * '''0''' - auto align * '''1''' - enter spacing * '''y''' - new spacing? * '''2''' - enter spacing * '''y''' - new spacing? * '''3''' - enter spacing * '''n''' - new spacing? * '''0''' - continue * '''y''' - update landmark pixel locations? * '''1''' - align landmarks * '''0''' - auto align * '''1''' - enter spacing * '''n''' - new spacing? * '''0''' - continue * '''y''' - update landmark pixel locations? |
* 1 - align landmarks * 0 - auto align * 1 - enter spacing * y - new spacing? * 2 - enter spacing * y - new spacing? * 3 - enter spacing * n - new spacing? * 0 - continue * y - update landmark pixel locations? * 1 - align landmarks * 0 - auto align * 1 - enter spacing * n - new spacing? * 0 - continue * y - update landmark pixel locations? |
Lesson 3
Objectives (Already Shown)
- Add new images
- Run CONVERT, make_sumfiles, and DYNAMICS
- Manually tile LMK001 with 9, 0.4 km/px maplets
- Run coverage to plot maplets
- Run GEOMETRY and RESIDUALS
- Check for poor residuals
Process New Images (Not sure how else to show this... seems sketchy)
- cd ../DAWN/NEW_IMAGES_2011_212
ls -1 > $myvesta/newpix.txt
- cd ../NEW_IMAGES_2011_212
ls -1 >> $myvesta/newpix.txt
- cd $myvesta
- ../DAWN/UTILITIES/PROCESS_IMG.e
- NEW_IMAGES_2011_212
- NEW_IMAGES_2011_218
- NEW_IMAGES_2011_223
- NEW_IMAGES_2011_226
- NEW_IMAGES_2011_230
- NEW_IMAGES_2011_232
- NEW_IMAGES_2011_235
- NEW_IMAGES_2011_238
- NEW_IMAGES_2011_241
Make Sumfiles
../DAWN/UTILITIES/make_sumfiles.e
y - Use B-Frame? (y/n)
0. Create SUMFILES & NOMINALS and ..
- 1. Update old NOMINALS and ..
- 2. Update old SUMFILES
1
Dynamics
emacs DYNAMICS.TXT
emacs PICTLIST.TXT
- copy FC21A0003298 thru FC21A0003910 from PICTLIST.TXT into ‘APPROACH’ in DYNAMICS.TXT
- copy FC21A0003931 thru FC21A0006732 from PICTLIST.TXT into ‘SURVEY’ in DYNAMICS.TXT
DYAMICS.e
ETLM= 1800, 1.D-6 APPROACH VSIG= 0.200, 0.200, 0.200 PSIG= 0.0001, 0.0001, 0.0001 FC21A0002099 FC21A0002101 … FC21A0003895 FC21A0003910 ETLM= 1800, 1.D-6 SURVEY VSIG= 0.100, 0.100, 0.040 PSIG= 0.0001, 0.0001, 0.0001 FC21A0003931 FC21A0003932 … FC21A0006731 FC21A0006732 ETLM= 1800, 1.D-6 SURVEY TO HAMO VSIG= 0.200, 0.200, 0.200 PSIG= 0.0001, 0.0001, 0.0001 END
Tile LMK000
- Now we will tile LMK000 with 9 overlapping better resolution maplets
- Our new maplets will have the following properties:
- centers at pix,line in LMK000
- (25,25) (25,50) (25,75)
- (50,25) (50,50) (50,75)
- (75,25) (75,50) (75,75)
- scale = 0.4 km/px
- size = 99 x 99 px or ~ 40 x 40 km
- name = LMK001-LMK009
- centers at pix,line in LMK000
Step 1: Create Landmark
c - Create new landmark
LMK001 - landmark name
m
LMK000
25,25 - lat,lon
.4,49 - enter scale (km/px),qsz
i - input landmark
LMK001 - landmark named (as previously named)
y - check for more images?
.5 - fractional width
n - reject invisibles
display LMRK_Display1.pgm
=== Step 2: Eliminate Photos, Get Heights, Find Normal, V ===
e - eliminate pictures from landmark
- a - auto eliminate
- 0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
- display LMRK_Display1.pgm
- b - get heights from surrounding map
- y - List possibilities?
- LMK000 - input a 6-character landmark name
- display LMRK_DISPLAY1.pgm
- n - find normal
- 2 - normal from heights
- u - update landmark file (save)
- 1 - save map
- v - find V,Z, or PTG
- 2 - Find Z from V and pointing
Step 3: Align Landmarks
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- y - new spacing?
- 2 - enter spacing
- y - new spacing?
- 3 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- display LMRK_Display1.pgm