Differences between revisions 9 and 10
Revision 9 as of 2015-05-26 10:09:11
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Revision 10 as of 2015-05-26 10:10:41
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Deletions are marked like this. Additions are marked like this.
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  * 2. Update old SUMFILES    * 2. Update old SUMFILES
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 * Now we will tile LMK000 with 9 overlapping better resolution maplets   * Now we will tile LMK000 with 9 overlapping better resolution maplets
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 * '''LMK001 - landmark name
 * '''m'''
 * '''
LMK000'''
 * '''
25,25''' - lat,lon
 * '''
.4,49''' - enter scale (km/px),qsz
 * '''
i''' - input landmark
 * '''
LMK001''' - landmark named (as previously named)
 * '''
y''' - check for more images?
 * '''
.5''' - fractional width
 * '''
n''' - reject invisibles
 * '''LMK001 - landmark name '''
 * m''' '''
 *
LMK000''' '''
 *
25,25''' - lat,lon '''
 *
.4,49''' - enter scale (km/px),qsz '''
 *
i''' - input landmark '''
 *
LMK001''' - landmark named (as previously named) '''
 *
y''' - check for more images? '''
 *
.5''' - fractional width '''
 *
n''' - reject invisibles '''
 * '''display LMRK_Display1.pgm '''

'''=== Step 2: Eliminate Photos, Get Heights, Find Normal, V === '''

 * '''e''' - eliminate pictures from landmark
 * a - auto eliminate
 * 0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
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=== Step 2: Eliminate Photos, Get Heights, Find Normal, V ===
 * '''e''' - eliminate pictures from landmark
 * '''a''' - auto eliminate
 * '''0,40,.2,.2,0,2''' - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
 * display LMRK_Display1.pgm
 * '''b''' - get heights from surrounding map
 * '''y''' - List possibilities?
 * '''LMK000''' - input a 6-character landmark name
 * b - get heights from surrounding map
 * y - List possibilities?
 * LMK000 - input a 6-character landmark name
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 * '''n''' - find normal
 * '''2''' - normal from heights
 * '''u''' - update landmark file (save)
 * '''1''' - save map
 * '''v''' - find V,Z, or PTG
 * '''2''' - Find Z from V and pointing
 * n - find normal
 * 2 - normal from heights
 * u - update landmark file (save)
 * 1 - save map
 * v - find V,Z, or PTG
 * 2 - Find Z from V and pointing
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 * '''
1''' - align landmarks
 * '''0''' - auto align
 * '''
1''' - enter spacing
 * '''
y''' - new spacing?
 * '''2''' - enter spacing
 * '''
y''' - new spacing?
 * '''3''' - enter spacing
 * '''n'''
- new spacing?
 * '''0''' - continue
 * '''
y''' - update landmark pixel locations?
 * '''1''' - align landmarks
 * '''0''' - auto align
 * '''
1''' - enter spacing
 * '''n'''
- new spacing?
 * '''0''' - continue
 * '''
y''' - update landmark pixel locations?
 * 1 - align landmarks
 * 0 - auto align
 *
1 - enter spacing
 *
y - new spacing?
 * 2 - enter spacing
 *
y - new spacing?
 * 3 - enter spacing
 * n
- new spacing?
 * 0 - continue
 *
y - update landmark pixel locations?
 * 1 - align landmarks
 * 0 - auto align
 *
1 - enter spacing
 * n
- new spacing?
 * 0 - continue
 *
y - update landmark pixel locations?

Lesson 3

Objectives (Already Shown)

  • Add new images
    • Run CONVERT, make_sumfiles, and DYNAMICS
  • Manually tile LMK001 with 9, 0.4 km/px maplets
  • Run coverage to plot maplets
  • Run GEOMETRY and RESIDUALS
    • Check for poor residuals

Process New Images (Not sure how else to show this... seems sketchy)

  • cd ../DAWN/NEW_IMAGES_2011_212
  • ls -1 > $myvesta/newpix.txt

  • cd ../NEW_IMAGES_2011_212
  • ls -1 >> $myvesta/newpix.txt

  • repeat for all folders 218 through 241

  • cd $myvesta
  • ../DAWN/UTILITIES/PROCESS_IMG.e
  • NEW_IMAGES_2011_212
  • NEW_IMAGES_2011_218
  • NEW_IMAGES_2011_223
  • NEW_IMAGES_2011_226
  • NEW_IMAGES_2011_230
  • NEW_IMAGES_2011_232
  • NEW_IMAGES_2011_235
  • NEW_IMAGES_2011_238
  • NEW_IMAGES_2011_241

Make Sumfiles

  • ../DAWN/UTILITIES/make_sumfiles.e

  • y - Use B-Frame? (y/n)

    • 0. Create SUMFILES & NOMINALS and ..

    • 1. Update old NOMINALS and ..
    • 2. Update old SUMFILES
  • 1

Dynamics

  • emacs DYNAMICS.TXT

  • emacs PICTLIST.TXT

  • copy FC21A0003298 thru FC21A0003910 from PICTLIST.TXT into ‘APPROACH’ in DYNAMICS.TXT
  • copy FC21A0003931 thru FC21A0006732 from PICTLIST.TXT into ‘SURVEY’ in DYNAMICS.TXT
  • DYAMICS.e

ETLM=  1800, 1.D-6      APPROACH
VSIG= 0.200, 0.200, 0.200
PSIG= 0.0001, 0.0001, 0.0001
 FC21A0002099
 FC21A0002101
FC21A0003895
 FC21A0003910
ETLM=  1800, 1.D-6      SURVEY
VSIG= 0.100, 0.100, 0.040
PSIG= 0.0001, 0.0001, 0.0001
 FC21A0003931
 FC21A0003932
FC21A0006731
 FC21A0006732
ETLM=  1800, 1.D-6      SURVEY TO HAMO
VSIG= 0.200, 0.200, 0.200
PSIG= 0.0001, 0.0001, 0.0001
END

Tile LMK000

  • Now we will tile LMK000 with 9 overlapping better resolution maplets
  • Our new maplets will have the following properties:
    • centers at pix,line in LMK000
      • (25,25) (25,50) (25,75)
      • (50,25) (50,50) (50,75)
      • (75,25) (75,50) (75,75)
    • scale = 0.4 km/px
    • size = 99 x 99 px or ~ 40 x 40 km
    • name = LMK001-LMK009

Step 1: Create Landmark

  • c - Create new landmark

  • LMK001 - landmark name

  • m

  • LMK000

  • 25,25 - lat,lon

  • .4,49 - enter scale (km/px),qsz

  • i - input landmark

  • LMK001 - landmark named (as previously named)

  • y - check for more images?

  • .5 - fractional width

  • n - reject invisibles

  • display LMRK_Display1.pgm

=== Step 2: Eliminate Photos, Get Heights, Find Normal, V ===

  • e - eliminate pictures from landmark

  • a - auto eliminate
  • 0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
  • display LMRK_Display1.pgm
  • b - get heights from surrounding map
  • y - List possibilities?
  • LMK000 - input a 6-character landmark name
  • display LMRK_DISPLAY1.pgm
  • n - find normal
  • 2 - normal from heights
  • u - update landmark file (save)
  • 1 - save map
  • v - find V,Z, or PTG
  • 2 - Find Z from V and pointing

Step 3: Align Landmarks

  • 1 - align landmarks
  • 0 - auto align
  • 1 - enter spacing
  • y - new spacing?
  • 2 - enter spacing
  • y - new spacing?
  • 3 - enter spacing
  • n - new spacing?
  • 0 - continue
  • y - update landmark pixel locations?
  • 1 - align landmarks
  • 0 - auto align
  • 1 - enter spacing
  • n - new spacing?
  • 0 - continue
  • y - update landmark pixel locations?
  • display LMRK_Display1.pgm

Lesson 3 (last edited 2015-06-03 00:09:38 by EricPalmer)