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Revision 1 as of 2016-08-08 05:20:27
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Editor: EricPalmer
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Revision 2 as of 2016-08-08 05:27:35
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Editor: EricPalmer
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== Global Shift ==  == Global Shift ==
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== Tile at 120cm ==
 * In your working directory, you will run the procedures to tile. You will use the make_scriptT_120.in and the XXX120.SEED files (see previous page).
 * You can use the standard block, [[HomePage#Blocks]]

Landmarks for today

Name

Latitude

East Longitude

TEST02

-10

92

TEST03

-5

100

TEST04

10

180

Manual Shift

  • While running lithos and the landmark is loaded

  • Use LMRK_DISPLAY1.pgm to identify which image needs to be moved and by how much

    • You are moving the window, not the landmark. So if you want the feature to go down, you move the window up.
  • 1 - Align landmark menu
  • 1 - Manual move
  • <imgNum> - Image number

  • deltaX, delta Y
  • You can repeat these pairs of values. If you make a mistake, you can select the same image number again, and give it the correct value.
  • 0 - end input
  • Look at a refreshed copy of LMRK_DISPLAY1.pgm to see the correction

Global Shift

There are times when you want to shift the entire coordinate system. This can be done to avoid a limb, center on a clear feature when there is little to align to, or to copy and shift a new landmark.

  • 1 - Align landmark menu
  • 2 - Global shift
  • delta X, delta Y
  • y - update vector. Typically, you want to update the center vector of the maplet. Otherwise, you are only shifting the images.
  • Look at a refreshed copy of LMRK_DISPLAY1.pgm to see the correction

Tile at 120cm

  • In your working directory, you will run the procedures to tile. You will use the make_scriptT_120.in and the XXX120.SEED files (see previous page).
  • You can use the standard block, HomePage#Blocks

Notes Day 2 (last edited 2016-08-09 06:33:58 by EricPalmer)