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|| TEST05 || -10 || 92 || | * P595126332F2 * P595474078F2 * P595474641F2 * Basic shift * Different views * Global view * zoom * Batch alignment * XSTOP |
Landmarks for today
Name |
Latitude |
East Longitude |
Ground Sample Distance (resolution) |
TEST03 |
-5 |
100 |
120cm |
TEST04 |
10 |
180 |
120cm |
Manual Shift
While running lithos and the landmark is loaded
Use LMRK_DISPLAY1.pgm to identify which image needs to be moved and by how much
- You are moving the window, not the landmark. So if you want the feature to go down, you move the window up.
- 1 - Align landmark menu
- 1 - Manual move
<imgNum> - Image number
- deltaX, delta Y
- You can repeat these pairs of values. If you make a mistake, you can select the same image number again, and give it the correct value.
- 0 - end input
Look at a refreshed copy of LMRK_DISPLAY1.pgm to see the correction
Global Shift
There are times when you want to shift the entire coordinate system. This can be done to avoid a limb, center on a clear feature when there is little to align to, or to copy and shift a new landmark.
- 1 - Align landmark menu
- 2 - Global shift
- delta X, delta Y
- y - update vector. Typically, you want to update the center vector of the maplet. Otherwise, you are only shifting the images.
Look at a refreshed copy of LMRK_DISPLAY1.pgm to see the correction
Tile at 120cm
- In your working directory, you will run the procedures to tile. You will use the make_scriptT_120.in and the XXX120.SEED files (see previous page).
You can use the standard block, HomePage#Blocks
Register
* Basic shift
- Different views
- Global view
- zoom
* Batch alignment
- XSTOP