make_scriptT.seed

Description

This seed file is used by make_scriptT, the script-maker for tiling a bigmap or shape with a suite of new maplets. make_scriptT.seed contains the lithos commands for processing each new maplet.

Here is an annotated sample make_scriptT.seed file:

0.00010,49       <- maplet ground sample distance and Q-size
g                <- turn on auto-rename (based on its shape model lat/wlon region)
i                <- input landmark
a                <- new landmark temporary name 'a', will immediately be auto re-named
y                <- check for more images
.5               <- fractional width, 0.5
n                <- don't reject invisibles
x                <- turn on extract filter
.025             <- extract filter tolerance, 0.025
0                <- find template
a                <- use all images
b                <- get heights from surrounding map
n                <- don't list all possibilities
XXXXXX           <- reference map name (temporary file which contains tiling bigmap)
n                <- find normal
2                <- find normal from heights
b                <- get heights from surrounding map (as above)
n
XXXXXX
u                <- update landmark files
1                <- save map
v                <- find V, Z, or PTG
2                <- find Z from V and pointing
e                <- eliminate images from landmark 
a                <- auto-remove
0,60,.25,.25,0,3 <- INVLIM, SLIM, CLIM, RSMN, RSMX
1                <- align landmarks
0                <- auto-align
3                <- auto-align spacing, 3
n                <- don't try new spacing
0                <- continue (full shift)
y                <- update landmark pixel locations
1                <- align landmarks (as above)
0
1                <- auto-align spacing, 1
n
0
y
0                <- find template
c                <- use correlated images
.5               <- correlation limit, 0.5
0                <- find template (build template #1)
0                <- continue
40               <- number of iterations, 40
1                <- align landmarks (as above)
0
3
n
0
y
1                <- align landmarks (as above)
0
1
n
0
y
e                <- eliminate images from landmark
o                <- remove low correlating images
.5               <- correlation limit, 0.5
0                <- find template
a                <- use all images
u                <- update landmark files (as above)
1
0                <- find template (as above) (build template #2)
0
40               <- number of iterations, 40
2                <- find heights (build topography #1)
8                <- fill with shape
2                <- include existing heights
.01              <- existing heights, fraction of points, 0.01
1                <- auto-include neighboring maps
4                <- include limb vectors
1, 2.5, 3        <- expansion (1), res/scale (2.5), d_hgt limit (3)
6                <- include differential stereo
y                <- use gradients
y                <- use auto heights 
0                <- begin iteration
.025             <- weight, 0.025
30               <- number of iterations
0                <- end iterations
u                <- update landmark files (as above)
1
v                <- find V, Z, or PTG
1                <- find V from Z and pointing
1                <- align landmarks (as above)
0
1
n
0
y
u                <- update landmark files (as above)
1
0                <- find template (as above) (build template #3)
0
40
1                <- align landmarks (as above)
0
2
n
0
y
1                <- align landmarks (as above)
0
1
n
0
y
e                <- eliminate images from landmark (as above)
o
.5
u                <- update landmark files (as above)
1
0                <- find template (as above) (build template #4)
0
40
2                <- find heights (build topography #2)
8
2
.01
1
4
1, 2.5, 3  
6
y
y
0
.025
30
0
u                <- update landmark files (as above)
1
v                <- find V, Z, or PTG (as above)
1
1                <- align landmarks (as above)
0
1
n
0
y
u                <- update landmark files (as above)
1
o                <- attach map to maps or limbs
RECENT           <- re-load most recent maplet
y                <- reset all
1                <- automatic
o                <- attach map to maps or limbs
RECENT           <- re-load most recent maplet
n                <- don't reset all
3                <- attach map to limbs
y                <- clear
1, 3, 5          <- expansion (1), res/scale limit (3), d_hgt limit (5)
i                <- input landmark
RECENT           <- re-load most recent maplet
n                <- don't check for more images
n                <- don't include single image
v                <- find V, Z, or PTG (as above)
1
u                <- update landmark files (as above)
1
v                <- find V, Z, or PTG
4                <- find PTG/SCOBJ from Z and V (current images) - update S/C position and pointing
o                <- attach map to maps or limbs
RECENT           <- re-load most recent maplet
n                <- don't reset all
1                <- automatic
q                <- quit lithos
END                        


(Compiled by DL)

CategoryFiles CategorySupportFiles