make_scriptT.seed
Description
This seed file is used by make_scriptT, the script-maker for tiling a bigmap or shape with a suite of new maplets. make_scriptT.seed contains the lithos commands for processing each new maplet.
Here is an annotated sample make_scriptT.seed file:
0.00010,49 <- maplet ground sample distance and Q-size g <- turn on auto-rename (based on its shape model lat/wlon region) i <- input landmark a <- new landmark temporary name 'a', will immediately be auto re-named y <- check for more images .5 <- fractional width, 0.5 n <- don't reject invisibles x <- turn on extract filter .025 <- extract filter tolerance, 0.025 0 <- find template a <- use all images b <- get heights from surrounding map n <- don't list all possibilities XXXXXX <- reference map name (temporary file which contains tiling bigmap) n <- find normal 2 <- find normal from heights b <- get heights from surrounding map (as above) n XXXXXX u <- update landmark files 1 <- save map v <- find V, Z, or PTG 2 <- find Z from V and pointing e <- eliminate images from landmark a <- auto-remove 0,60,.25,.25,0,3 <- INVLIM, SLIM, CLIM, RSMN, RSMX 1 <- align landmarks 0 <- auto-align 3 <- auto-align spacing, 3 n <- don't try new spacing 0 <- continue (full shift) y <- update landmark pixel locations 1 <- align landmarks (as above) 0 1 <- auto-align spacing, 1 n 0 y 0 <- find template c <- use correlated images .5 <- correlation limit, 0.5 0 <- find template (build template #1) 0 <- continue 40 <- number of iterations, 40 1 <- align landmarks (as above) 0 3 n 0 y 1 <- align landmarks (as above) 0 1 n 0 y e <- eliminate images from landmark o <- remove low correlating images .5 <- correlation limit, 0.5 0 <- find template a <- use all images u <- update landmark files (as above) 1 0 <- find template (as above) (build template #2) 0 40 <- number of iterations, 40 2 <- find heights (build topography #1) 8 <- fill with shape 2 <- include existing heights .01 <- existing heights, fraction of points, 0.01 1 <- auto-include neighboring maps 4 <- include limb vectors 1, 2.5, 3 <- expansion (1), res/scale (2.5), d_hgt limit (3) 6 <- include differential stereo y <- use gradients y <- use auto heights 0 <- begin iteration .025 <- weight, 0.025 30 <- number of iterations 0 <- end iterations u <- update landmark files (as above) 1 v <- find V, Z, or PTG 1 <- find V from Z and pointing 1 <- align landmarks (as above) 0 1 n 0 y u <- update landmark files (as above) 1 0 <- find template (as above) (build template #3) 0 40 1 <- align landmarks (as above) 0 2 n 0 y 1 <- align landmarks (as above) 0 1 n 0 y e <- eliminate images from landmark (as above) o .5 u <- update landmark files (as above) 1 0 <- find template (as above) (build template #4) 0 40 2 <- find heights (build topography #2) 8 2 .01 1 4 1, 2.5, 3 6 y y 0 .025 30 0 u <- update landmark files (as above) 1 v <- find V, Z, or PTG (as above) 1 1 <- align landmarks (as above) 0 1 n 0 y u <- update landmark files (as above) 1 o <- attach map to maps or limbs RECENT <- re-load most recent maplet y <- reset all 1 <- automatic o <- attach map to maps or limbs RECENT <- re-load most recent maplet n <- don't reset all 3 <- attach map to limbs y <- clear 1, 3, 5 <- expansion (1), res/scale limit (3), d_hgt limit (5) i <- input landmark RECENT <- re-load most recent maplet n <- don't check for more images n <- don't include single image v <- find V, Z, or PTG (as above) 1 u <- update landmark files (as above) 1 v <- find V, Z, or PTG 4 <- find PTG/SCOBJ from Z and V (current images) - update S/C position and pointing o <- attach map to maps or limbs RECENT <- re-load most recent maplet n <- don't reset all 1 <- automatic q <- quit lithos END
(Compiled by DL)